ACID JIZ AND ORION
We began the evening in combat with a giant jism blob. Although we do NOT swallow, it certainly did, engulfing first Despair and then Glint in its acidic embrace. However, after about, oh, 4 hours of disgusting combat, we prevailed, albeit as sticky as porn stars. Despair found a gift-wrapped pair of spell-enhancing gloves and we were teleported back to the mansion.
Trying to jump start the proceedings, the drow rogue Malklyr rushed into the greenhouse by himself and snatched the statue off the pedestal. Unfortunately, at this point the vegetative inhabitants of the arboretum rose up to entangle my black ass. Malklyr cast a globe of darkness and hacked his way out through the writhing vines, naturally managing to drop the fucking statue on the way. This unfortunate roll required the pyromancer (at least in her mind) to go absolutely ballistic on the greenhouse, creating a conflagration which destroyed the plant creatures but also almost engulfed the entire mansion in glames. We recover the statue from the smoking ruins of the greenhouse, popped it into the cabinet (2 down, 2 to go), and continued our search of the building.
Upstairs, we stumbled into a room with glowing spots all over its floor. Quelaina recognized it as an outline of the constellation Orion, and Glint the Brilliant (just shows what Chris can do when he isn’t stoned!) figured out how to trace from one mark to the next to outline the pattern. This opened up an inter-dimensional portal to some kind of lightning beast which died upon smelling all the rancid caked-on jism all over our armor. Quelaina got her present (Gloves of the Pyromaniac), and we retired for the night.